Vegetation
I’ve spent the most of the time these last few days working on vegetation. I created a tree to scatter in the distance, some grass and a flower. The tree really makes me think that I should probably try SpeedTree, as what I produced cannot even begin to compare to what everyone else uses in their scenes thanks to the software.
Also, thanks god the tree is so far away, because let me tell you, for now it does not look impressive at all.
I am somehow more happy with how the grass and flowers turned out though. I managed to model them and then bake and place some rough base color and roughness. I will have to go back and give them a bit more noise and detail later on.
I’ve put more work on my landscape materials too, creating more detail. They could use with a bit more though, so I will keep working on that too in the days to come.
Gif progression
Here is a GIF:
Last time I mentioned that I kind of struggled making the bricks path, and here you can see it in action. Also now you can agree/disagree with whether what I settled down with is the best from everything I tried with it.
There are 15 more days but if I don’t hurry up with all of the furniture and texturing for the calligraphers hut, I might not make it… So next, I will try to focus on that. The foliage can have a revisit by the end.
As always, thanks for reading.