Things that should have been done long ago
My, my, I have a mountain in. It’s not like it was not a vital prop, and its not like there are just 2 days to go… Priorities, right? It was super fun to do. I booted up World Machine for the first time, and at the start wasn’t certain what I am getting into, but its node based design, just like Substance, helped me navigate and get my bearing relatively easy. Exported high-poly from there, and took it to Zbrush for decimation and then Painter for baking and some color passes using the curvature and thickness.
Tell me that the screenshot from Painter doesn’t make the mountain look like ice cream…
My only consideration now, is that I’m not too sure how the trees in the distance fit in the scene. I tried to change them, I have better prop for them, but my FPS goes down crazily, even after quite a bit of optimisation. I prefer to keep those jaggedly trees, and be able to record a nice video with good FPS. I don’t want it for the fly-through of it, the scene is quite limited to viewing angles anyways, but I really want it for the telling of a story through it. One I’ve had in mind for ages now.
I really needed that tiger statue in order to record the kind of video I want. I wanted to give it a more dynamic pose and so put it as if its ready to slap someone. Didn’t have much time to detail it, but it will do. Before moving it to that pose, I exported it sitting straight too though, in order to use that for the shrine.
Hopefully this is the last post, and next one is the final.
As usual, thanks for reading, have a good one.