Work from today and yesterday
In general I’ve been going around and replacing Unreal basic brushes with proper models. Takes a bit more time, as I try to model them in a way that they are ready to jump in for high-poly and Zbrush before baking.
I also feel like I’ve been mastering my technique of making smooth roofs by now. I did one 3 times, wasn’t happy at all with the result and then came up with better idea of how to do it just when I was drowsing off having a rest in my bed.
What I am most happy about, though, is my modular pieces for the fencing.
There are 3 pieces in total. One that repeats to create the main fencing, one corner and on edge bit that I use at the very front gate. I’m really happy how they fit together and that there are no weird lines and shadows where the pieces meet (only weird lines right now are from the quick placeholder UVs that distort the texture).
I’ve also increased the fog a bit, which will interfere with my perfect aerial shot GIFs, making it harder to see, but oh well. ;)
There is a square gazebo of sorts (not sure what the proper name is) that I’ve placed at the very entrance of each big building. I also made some lamps that at first looked like Old London light posts… They are a bit better now but still really need a texture to convey at best what they are.
There is also a Shrine now:
Gif progress view
Also, its time for my favourite part, a GIF! Lets have one that starts from the very beginning and gets to the current state:
As always, thanks for reading and have a good night!