Featured image of post The Animal Shrine - 03 - Roof

The Animal Shrine - 03 - Roof

The development process of The Animal Shrine - 03


I’ve spent most of the hours I’ve worked on the project today on the roofs of the buildings. I started doing that in Maya, modelling them in such a way that they are good enough to be turned into high-poly, then baked and textured. I’ll add more detail on them before I do that of course, but its nice to finally see them in and realise what silhouettes the buildings create.

A view (screenshot from Unreal) showing close up, in a dark spot between two buildings. This time around, the structures have roofing that looks in a typical, Feudal Japan style (sharp angle, large decorative pieces on the top).

And here is a GIF:

Progression gif that shows the build up of the steep angled roofs and their details on the top.

They are really smooth and lack any tiling mainly because I imagine them to be from wood. The reference I am looking at in this case, is the Izumo Taisha Shrine:

A reference board screenshot. Includes three pictures from Izumo Taisha Shrine.

I’ll replicate the texture in Substance Designer later on use it on the roofing. My only consideration is that they might be left looking a bit bare and not finished at the end. I think it has to do with the fact that, when we talk about Japanese or Chinese buildings of this style, we always imagine one covered in numerous pretty, circular tiles. As such by the end I might collide a few different styles and end up with something of my own.

Here is a close up of the work

Very close up UE4 screenshot of the roof and the intricate details (that are lowpoly blockout still). Those are roof parts like Katsuogi, Chigi, Iraka-oi.

A frontal screenshot from UE4 showing the calligraphers hut blockout. Unlike the other, more prolonged buildings, this one is nearing a perfect square. Next to it is an Unreal 4 mannequin showing its scale in comparison to a typical human.

Any comments are much appreciated. Good night from me guys!

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