It’s been a while since I took a part in the challenges here (this project was part of Game Environment/Level Art Artstation Challenge 2021. That is what I was referring to here back when I initially wrote this.).
I am very excited and can’t wait to start the gray boxing.
Before that, here is the concept I chose to go with. I fell in love the moment I saw it and I think it fits very well what I usually go for visually.
Main Concept Art
The work is called Stargate Orbital Station and its a concept by Victor Fritsch. Thanks for the lovely artwork, Victor!
Another reason I decided to go with this one is because I think it would be an interesting practice in hard surface and machine and pipe-like details. I want to push my hard surface skills so I though it’s ideal.
Here is my larger reference sheet. (I’ll be adding to it later on)
The centrepiece is of course Victor Fritsch but I also included a few other ideas and thoughts I have for my plan for the project.
First off, I included H.R Giger because I think it would be an interesting challenge to try to mimic some of the type of organic, but at the same time industrial feel he creates in his works. I also love the thought of the white silver/chrome, metallic look and I think I might try that for the surfaces in the project.
From other challengers I included a piece by Alex Mordovets as I want to later on try to have some kind of a visual effect inside the portal gate. Alexs’ piece has a black hole as the focal point and I though that is an interesting idea.
Another artist I included, that I came across on here on Artstation is Alec Tucker with his Viscera project. His work is very masterful and I love the gritty, film grain look in the final piece. I will try to have my artwork tid bit brighter but I think there is lots I can learn by Alec as long as I keep an eye on his piece whilst I work on this one.
Thanks for reading.
Good luck to everyone,